![]() But at that point I had little choice but to either delay the game for that feature or stick by the schedule we had with EA. In essence, I was told it was too hard and that if I really wanted it, it would disrupt the schedule. When I asked why, and also why I wasn't told, the answers were unsatisfactory. I then asked the same guys what the status was, and was told it had been killed. "During the production and testing phase of WAR, a beta-tester asked me about it. They signed off on it and I expected it would then be designed and implemented by our design team," he went on. ![]() "Back when WAR as in pre-production I discussed the idea with the team's senior leadership. "While knowing the different armour and weapon-sets of enemy players can take some time in RVR, seeing the biggest greenskin in a pack makes the decision about who to target a whole lot easier and quicker." "Seeing the biggest greenskin in a pack makes the decision about who to target a whole lot easier and quicker" Mark Jacobs Looking at these differences, along with their gear, would be a great way to 'con' a player as you were quickly scanning the field of RVR players, trying to decide who you want to attack. Similarly, a larger than average greenskin would also be experienced and probably a bit tougher. "In terms of the silhouettes, if you saw a very long and elaborate beard on a dwarf, you would know he's a veteran player. "The former would help drive a player's feeling of both immersion but also a feeling of being rewarded for his ongoing play. "As to Warhammer, I thought it would be great if we could use visual clues to show not only how long a player had played the game but also to help enhance the silhouettes players saw from a distance," he said. Here Mark Jacobs explains to me what he intended, what actually happened, and how he plans reinvent the system for his new MMO Camelot Unchained. But when studio boss Mark Jacobs enquired, on behalf of a fan, where the feature was, he was told by the game's leadership team "it had been killed". That was the plan as late as beta testing. The idea was for veteran players to be visible at a glance. CAMELOT UNCHAINED BETA SCHEDULE FREEFeel free to direct message me in Discord if you prefer.Player characters in MMO Warhammer Online were originally going to age. Keep in mind that we are only accepting members who have access to the Beta due to NDA restrictions.Īgain, you can also join our Discord and talk to us about recruitment there instead (see the link above). You can include any other information you think is relevant. If you're going to make a recruitment post here, please include the following information: Crafter recruits must have Beta 2 or better access so they're covered by NDA, but don't need to test actively.If you're a crafter player we just want to know some basic info about your plans and playstyle.Combat recruits must have Beta 1 or better access so they can play during regular testing hours.If you're a combat player we want to talk with you and play with you in a test or two to see if you're a good fit.If you want to join, you can make a recruitment post on this forum or join our Discord and talk to us there We prefer players in NA time zones, but we are willing to make exceptions if your schedule can accommodate. ![]() Want to join Faelords? You'll need to be an active tester in the Camelot: Unchained beta, or a future crafter main. ![]()
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